// Sensitivity

sensitivity 1.5

// ViewModel

viewmodel_fov "68";
viewmodel_offset_x "2.5";
viewmodel_offset_y "2";
viewmodel_offset_z "-2";
viewmodel_presetpos "0";

// Hud

cl_hud_color "5";
cl_hud_radar_scale "0.800000";
hud_scaling "0.800000";
hud_showtargetid "1";
safezonex "1";
safezoney "1";

// Radar

cl_radar_scale "0.5";
cl_radar_rotate "1";
cl_radar_always_centered "1";
cl_radar_icon_scale_min "0.4";
cl_hud_radar_scale "1.1";
cl_radar_square_with_scoreboard "1";

// Crouch Jump

bind space +jump;

// DC Bind

alias "df" "disconnect;";
bind del "disconnect";

// Drop Bomb Bind

alias +c4 slot5;
alias -c4 drop;
bind t +c4;

// Volume Toggle
bind j "toggle volume 0 0.08 0.25"

// Comms

bind enter "messagemode";
bind rshift "messagemode2";
bind mouse3 "player_ping";

// Rainbow Hud

alias "colorchange" "toggle cl_hud_color 5 6 4 3 2 1 9 8 7 10;"
bind mouse1 "+attack; colorchange;"
bind mouse2 "+attack2; colorchange;"
bind w "+forward; colorchange;"
bind a "+left; colorchange;"
bind s "+back; colorchange;"
bind d "+right; colorchange;"
bind e "+use; colorchange;"
bind r "+reload; colorchange;"
bind b "buymenu; colorchange;"
bind f "+lookatweapon; colorchange;"
bind t "+spray_menu; colorchange;"
bind shift "+sprint; colorchange;"
bind ctrl "+duck; colorchange;"

// Other

bind mwheeldown +jump
bind mwheelup "+use;"
bind ` "toggleconsole;"
bind t "+c4;"
bind x "slot12;"
bind kp_1 "+turnleft;"
bind kp_3 "+turnright;"
bind n "noclip; toggle cl_drawhud; toggle cl_draw_only_deathnotices;"
bind q lastinv;
bind m "teammenu;"
r_show_build_info 0;
developer 1;
tv_enable 1;

// Warmmup

alias ass "sv_cheats 1; bot_kick; bot_stop 1; sv_infinite_ammo 1; mp_respawn_on_death_ct 1; mp_respawn_on_death_t 1; mp_buytime 60000;mp_buy_anywhere 1;mp_maxmoney 65535;mp_startmoney 65535; sv_grenade_trajectory_prac_pipreview 1; ammo_grenade_limit_total 6; mp_roundtime 60; mp_roundtime_defuse 60; mp_roundtime_hostage 60; mp_freezetime 0; mp_warmup_end 0; mp_restartgame 1; cl_versus_intro 0; mp_team_intro_time 0; sv_regeneration_force_on 0; sv_regeneration_force_on 1; mp_autokick 0"

// Recommended Headphones Settings

stopsound;
stopsoundscape;
snd_front_headphone_position "53.2";
snd_rear_headphone_position "90.0";
snd_headphone_pan_exponent "1.2";
snd_headphone_pan_radial_weight "0.5";

//j alias
alias +jump_ "exec "+jump"
alias -jump_ "exec "-jump"
bind "mwheeldown" "+jump_"


//
alias "ta" "ta1"
alias "ta1" "say ⣿⣿⣿⣿⣿⣿⣿⠿⠿⢛⣋⣙⣋⣩⣭⣭⣭⣭⣍⣉⡛⠻⢿⣿⣿⣿⣿; alias ta ta2"
alias "ta2" "say ⣿⣿⣿⠟⣋⣥⣴⣾⣿⣿⣿⡆⣿⣿⣿⣿⣿⣿⡿⠟⠛⠗⢦⡙⢿⣿⣿; alias ta ta3"
alias "ta3" "say ⣿⡟⡡⠾⠛⠻⢿⣿⣿⣿⡿⠃⣿⡿⣿⠿⠛⠉⠠⠴⢶⡜⣦⡀⡈⢿⣿; alias ta ta4"
alias "ta4" "say ⡿⢀⣰⡏⣼⠋⠁⢲⡌⢤⣠⣾⣷⡄⢄⠠⡶⣾⡀⠀⣸⡷⢸⡷⢹⠈⣿; alias ta ta5"
alias "ta5" "say ⡇⢘⢿⣇⢻⣤⣠⡼⢃⣤⣾⣿⣿⣿⢌⣷⣅⡘⠻⠿⢛⣡⣿⠀⣾⢠⣿; alias ta ta6"
alias "ta6" "say ⣷⠸⣮⣿⣷⣨⣥⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢁⡼⠃⣼⣿; alias ta ta7"
alias "ta7" "say ⣿⡆⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⡞⣱⠆⣿⣿; alias ta ta8"
alias "ta8" "say ⣿⣿⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⣼⢸⡿⢸⣿⣿; alias ta ta9"
alias "ta9" "say ⣿⣿⡇⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢿⡌⠃⣿⣿⣿; alias ta ta10"
alias "ta10" "say ⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢋⣿⠙⣷⢸⣷⠀⣿⣿⣿; alias ta ta11"
alias "ta11" "say ⣿⣿⣿⡇⢻⣿⣿⣿⡿⠿⢿⣿⣿⣿⠟⠋⣡⡈⠻⣇⢹⣿⣿⢠⣿⣿⣿; alias ta ta12"
alias "ta12" "say ⣿⣿⣿⣿⠘⣿⣿⣿⣿⣯⣽⣉⣿⣟⣛⠷⠙⢿⣷⣌⠀⢿⡇⣼⣿⣿⣿; alias ta ta13"
alias "ta13" "say ⣿⣿⣿⡿⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⡙⢿⢗⣀⣁⠈⢻⣿⣿; alias ta ta14"
alias "ta14" "say ⣿⡿⢋⣴⣿⣎⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡉⣯⣿⣷⠆⠙⢿; alias ta ta15"
alias "ta15" "say ⣏⠀⠈⠧⠡⠉⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠉⢉⣁⣀⣀⣾; alias ta ta1"
bind , "ta"


alias "steamhappy" "steamhappy1"
alias "steamhappy1" "say ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿; alias steamhappy steamhappy2"
alias "steamhappy2" "say ⣿⣿⣿⣿⣿⣿⡿⣻⣿⣿⣿⣿⣝⠿⢻⡟⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿; alias steamhappy steamhappy3"
alias "steamhappy3" "say ⣿⣿⣿⣿⣿⣿⢱⣿⡟⠿⠈⠙⣿⡆⠈⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿; alias steamhappy steamhappy4"
alias "steamhappy4" "say ⣿⣿⣿⣿⡿⢃⢸⣿⣇⠀⠀⠀⣿⡇⣤⣤⣾⣿⢏⣌⠻⣿⣿⣿⣿⣿; alias steamhappy steamhappy5"
alias "steamhappy5" "say ⣿⣿⣿⡟⣰⣿⣧⣛⣛⠻⣶⣿⢟⣬⣛⣛⣻⠵⣾⣿⣷⡘⣿⣿⣿⣿; alias steamhappy steamhappy6"
alias "steamhappy6" "say ⣿⠿⡿⢰⣿⣿⣿⣿⣿⣷⠈⢰⠖⢶⡶⠈⠁⣾⣿⣿⣿⣿⡘⣿⠿⣿; alias steamhappy steamhappy7"
alias "steamhappy7" "say ⡇⢾⣶⣿⣿⣿⣿⣾⣭⠁⠀⠀⠀⠀⠀⠀⠀⠈⣽⣿⣿⣿⣷⠀⠀⣾; alias steamhappy steamhappy8"
alias "steamhappy8" "say ⣿⡌⢻⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⣿⡆⣼⣿; alias steamhappy steamhappy9"
alias "steamhappy9" "say ⣿⣿⡄⣿⣿⣿⣿⣿⣿⠀⠀⣤⣤⣤⡀⠀⠀⣸⣿⣿⣿⣿⣿⡇⣿⣿; alias steamhappy steamhappy10"
alias "steamhappy10" "say ⣿⣿⡇⢿⣿⣿⣿⣿⣿⡆⢸⣿⣿⣿⣷⡀⢠⣿⣿⣿⣿⣿⣿⢠⣿⣿; alias steamhappy steamhappy11"
alias "steamhappy11" "say ⣿⣿⣿⡘⣿⣿⣿⣿⣿⣷⠠⢻⡿⠿⠿⢃⣾⣿⣿⣿⣿⣿⡏⣼⣿⣿; alias steamhappy steamhappy12"
alias "steamhappy12" "say ⣿⣿⣿⣷⡘⢿⣿⣿⣿⣿⣷⣄⣚⣛⣡⣿⣿⣿⣿⣿⣿⠏⣰⣿⣿⣿; alias steamhappy steamhappy13"
alias "steamhappy13" "say ⣿⣿⣿⣿⣿⣦⣉⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢛⣡⣾⣿⣿⣿⣿; alias steamhappy steamhappy14"
alias "steamhappy14" "say ⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⠹⣿⠏⡉⠉⠉⣡⣴⣶⣿⣿⣿⣿⣿⣿⣿; alias steamhappy steamhappy15"
alias "steamhappy15" "say ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣬⢼⣷⣤⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿; alias steamhappy steamhappy1"
bind / "steamhappy"

alias "aga" "aga1"
alias "aga1" "say ⣿⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠑⠝⣿⣿⣿⣿⠂⠀⠀⠀⠀⠀⠈⢿⣿⣿⣿⣿; alias aga aga2"
alias "aga2" "say ⣿⣿⣿⣿⡿⠃⠀⠀⠀⣠⣶⠶⠶⠾⠿⠿⠿⠿⠀⢰⣶⣶⣄⠀⠀⠀⠹⣿⣿⣿; alias aga aga3"
alias "aga3" "say ⣿⣿⣿⡟⠁⠀⠀⠀⣀⣤⣶⣶⣾⣿⣿⣿⣿⣷⣶⣶⣦⣄⡀⠀⠀⠀⠀⣿⣿⣿; alias aga aga4"
alias "aga4" "say ⣿⣿⣿⠃⢀⣠⠴⠞⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠿⠤⠀⠀⢿⣿⣿; alias aga aga5"
alias "aga5" "say ⣟⡟⠁⠀⣨⣴⣿⣿⣿⣿⣶⣬⠻⣿⣿⣿⣿⠟⣩⣶⣿⣿⣿⣿⣷⣦⡀⠈⠻⣿; alias aga aga6"
alias "aga6" "say ⠃⠀⠀⣴⣿⣿⡿⠟⠋⠉⠉⠛⣷⡝⣿⣿⠏⣼⡿⠋⠉⠀⢈⡈⢿⣿⣿⡀⣦⠈; alias aga aga7"
alias "aga7" "say ⠀⡄⢨⣿⣿⣿⠁⠀⠀⠀⠘⠃⠘⡇⣹⣿⢸⣿⡇⠀⠀⠀⠀⠈⠁⣸⣿⣇⢸⣧; alias aga aga8"
alias "aga8" "say ⠀⣷⠘⣿⣿⣿⣤⠀⠀⠀⠀⢀⣴⠃⣼⣿⡈⣿⣧⣄⣀⣀⣀⣤⣾⣿⣿⠃⣾⣧; alias aga aga9"
alias "aga9" "say ⠀⣿⣧⡈⠻⣿⣿⣷⣶⣶⣶⠿⢉⣼⣿⣿⣷⣌⠻⣿⣿⣿⣿⣿⡿⣟⣁⣼⣿⣯; alias aga aga10"
alias "aga10" "say  ⣿⣿⣿⣷⣤⣉⢉⡉⣉⣤⣶⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⣾⠉⠁⢘⣿⣿⣿; alias aga aga11"
alias "aga11" "say  ⢻⣿⣿⣿⡿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠁⣀⣴⣾⣿⣿⡇; alias aga aga12"
alias "aga12" "say ⣀⠈⠛⣷⢿⣷⣄⡀⠉⠘⠋⠛⠙⠛⠛⠛⠛⠛⠉⠉⣀⣤⣴⣾⣿⣿⣿⠟⠑⣐; alias aga aga13"
alias "aga13" "say ⣿⣷⡄⠘⢿⣿⣿⣿⣿⣶⣦⣦⣴⣤⣦⣴⣦⣶⣿⣿⣿⣿⣿⣿⣿⠿⠋⣠⣾⣿; alias aga aga14"
alias "aga14" "say ⣿⣿⣿⣦⣄⡉⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠋⢀⣠⣶⣿⣿⣿; alias aga aga15"
alias "aga15" "say ⣿⣿⣿⣿⣿⣷⡦⠄⢌⠉⠹⠿⢷⡿⣿⣿⣿⣿⡿⠟⠋⠁⡠⠰⣾⣿⣿⣿⣿⣿; alias aga aga16"
alias "aga15" "say aga; alias aga aga1"
bind . "aga"

